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Showing posts from August 1, 2010

>Modeling A Fork

> I will explain how to model a fork. It's an easy tutorial and detailed with a lot of images.  1 . Start or reset your 3dsmax. Begin by creating a box in Top viewport. Go to Modify tab and change its parameter to: Length=50, Width=10, Height=5, and Length segs=7. Using Select And Move Tool, hold Shift and move this box to the right (X axis) to create a copy. Use Copy as clone method. As a Copy, we can change parameter for new box without changing original box. Use same size but with different Length Size, use 2. 2 . Select original box. Right click and choose Convert>Convert to Editable Poly. In Command Panel go to Modify tab. In Selection rollout, activate Vertex Selection. In Top viewport, select several vertices in the middle like image below. Then, using Select And Non-Uniform Scale tool click and drag along Y axis to scale down vertices. You will get more height segments in top and bottom part of the box. 3 . Change selection to Polygon. Select ...

>Creepy House Animation

> Hi, this time I wrote different kind of tutorial. Yeah right, creating creepy house animation using Adobe Flash . You will create short animation, including rain animation and lightning effect . No scripting required, just animation. Anyway, enjoy this tutorial.   1. First, you need to download FLA movie file provided here (Flash 8 format) . In this tutorial, there are 3 shapes reside in 3 layers: lightning, house and moon. 2 . Select shape in 'house' layer. You can select shape by clicking its layer. After that, press F8 in keyboard to convert into Symbol. Name this symbol, for example "house". Use Graphic as symbol type. Next, convert other shape in remaining layers. Go to frame 30 in 'house' layer. Add frames (press F5). Also repeat the same process with 'moon' layer. 3 . Next, you will create lightning effect. To create this effect, you need to make lightning drawing visible and invisible in turns. Move keyframe in frame 1 in...

>Kung Fu Panda Modeling Part 5

> We had a full model of Kung Fu Panda. Well, your Kung Fu Panda model is almost finish. We are only need to add pants for Kung Fu Panda model. 1 . Continue your previous lesson. In Left viewport, modify several vertices position (left image below). Use blueprint behind for reference. 2 . Change selection to Edge. Select vertical edges like image below. Use Connect to create horizontal edges. Activate Vertex selection and modify several vertices position to match blueprint.. 3 . Again activate Edge selection. Select vertical edges like image below. Click Settings button right next to Connect. In opened dialog box, enter Slide = -14. Click OK. 4 . Select horizontal edges like image below. Tips: you can select one or two edges and then in Selection rollout click Loop. Click Settings button right next to Chamfer. In opened dialog box, makes sure Chamfer Amount=1. Then click OK. You have added small amount of chamfer. 5 . Activate Polygon selection. Select all polygons c...

>Kung Fu Panda Modeling Part 4

> Now, we are going to create arm and hand.   1 . Continue your previous lesson. In Left viewport, modify several vertices position (left image below). We need to do that before creating arm. When finished, activate Polygon selection. Select several polygons in area where you will create an arm. 2 . Apply Extrude to this polygons. In Edit Geometry rollout, click Make Planar: X. Adjust size of polygons using Select and Uniform Scale. In Front viewport, move polygons if necessary to fit blueprint behind. Next, apply Extrude three more times again. You also need to position and scale polygons. When finished, don't deselect polygons but delete them. Finally de-activate all sub-object selection. 3 . To create a hand, we are going to create from a box. Later, we will attach this hand object to Po model. Start by creating Box in Top viewport. Use parameters like image below. Move this box close to Po's arm. 4 . Convert box into Editable Poly. Adjust several vertices ...

>Kung Fu Panda Modeling Part 3

>  Part 3   Now, it's time to create Po's leg. You know, Po's leg is relatively smaller than original panda's. Moreover, if you compared to his belly.  1 . Begin by selecting several polygons in Front viewport (look at image below). Delete them. 2 . In Perspective viewport, rotate view until you can see bottom part of Po's model. Make sure you are still in Polygon selection. Activate 3D Snap Toggle. Then, in Edit Geometry rollout, click Create button. Click four times in order (1-4) in viewport to create new polygon. 3D Snap Toggle is activated to make you select vertex position precisely. 3 . Change to Edge selection. Select two edges in newly created polygon (look at image below). Then use Connect to create new edge. Change selection to Vertex. Select vertices in newly created edge. In Front viewport, move them down. Then select one vertex only, and move it closer to another vertex (right image below) 4 . Activate Border selection. Select border in l...