Part 3
Now, it's time to create Po's leg. You know, Po's leg is relatively smaller than original panda's. Moreover, if you compared to his belly.
1. Begin by selecting several polygons in Front viewport (look at image below). Delete them.
2. In Perspective viewport, rotate view until you can see bottom part of Po's model. Make sure you are still in Polygon selection. Activate 3D Snap Toggle. Then, in Edit Geometry rollout, click Create button. Click four times in order (1-4) in viewport to create new polygon. 3D Snap Toggle is activated to make you select vertex position precisely.
3. Change to Edge selection. Select two edges in newly created polygon (look at image below). Then use Connect to create new edge. Change selection to Vertex. Select vertices in newly created edge. In Front viewport, move them down. Then select one vertex only, and move it closer to another vertex (right image below)
4. Activate Border selection. Select border in leg area (look at left image below). Move border while holding Shift button in keyboard. Position vertices using blueprint as reference (look at middle image below). Select border again and Shift+drag to create more polygons for leg. This time, in Edit Geometry rollout, click Make Planar: Z button. The result is like right image below.
5. Shift+drag border three more times again. Then modify vertices position, both in Front and Left viewport.
6. Let's continue to create foot. In Left viewport, select several polygons (left image below). Extrude them. Change to Vertex selection. Modify vertices position to create foot shape (right image below).
7. Next, change to Border selection. Select one border in the bottom of foot. Then, in Edit Borders rollout, click Cap button, to fill the hole with polygon..
8. To finish modeling the foot, we need one more step. Activate Edge selection. Select all vertical edges in the bottom area of foot. In Edit Geometry rollout, click Slice Plane button. Slice plane will appear in viewport (yellow rectangle). Move slice plane down at the most bottom part of foot. Then click Slice button. When finished, turn off Slice Plane button.
9. Next, you are going to create arm and hand.
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