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Kung Fu Panda Modeling Part 5

We had a full model of Kung Fu Panda. Well, your Kung Fu Panda model is almost finish. We are only need to add pants for Kung Fu Panda model.



1. Continue your previous lesson. In Left viewport, modify several vertices position (left image below). Use blueprint behind for reference.
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2. Change selection to Edge. Select vertical edges like image below. Use Connect to create horizontal edges. Activate Vertex selection and modify several vertices position to match blueprint..
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3. Again activate Edge selection. Select vertical edges like image below. Click Settings button right next to Connect. In opened dialog box, enter Slide = -14. Click OK.
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4. Select horizontal edges like image below. Tips: you can select one or two edges and then in Selection rollout click Loop. Click Settings button right next to Chamfer. In opened dialog box, makes sure Chamfer Amount=1. Then click OK. You have added small amount of chamfer.
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5. Activate Polygon selection. Select all polygons constructing pant. Make sure you select only polygons between chamfered edges. Then using Select and Uniform Tool, give slight enlargement..
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6. Activate Edge selection. Select edges like image below. Apply Chamfer with Amount=1. Change selection to Polygon. Select polygons like middle image below (you need to select 6 polygons here). Then enlarge them a little bit. You will get a belt.
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7. Next, select edges like image below (these edges separate pant and body). Give a slight amount of Chamfer, to make boundary between pants and body looks sharp, when we apply model with Turbosmooth.
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8. Do we forgetting something? Yup, a tail. De-activate all sub-object selection. Right click model and choose Convert to Editable Poly. Then, in Perspective viewport, rotate view until you can see back of Po model. Activate Vertex selection. Select one vertex in the middle of Po's buttocks. Use Chamfer. Change selection to Polygon. Select newly created polygon. Then use Bevel three times to create a tail. De-activate all sub-object selection.
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9. To finish this model. Apply Turbosmooth modifer. Increase Iterations value if you want to get more smooth model.
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10. Congrats, you have created Kung Fu Panda model. In the next tutorial, we are going to add texture.
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